<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Card To Conquer Devlog - itch.io</title><link>https://100plans.itch.io/card-to-conquer</link><description>Short roguelite game... Combo cards to make stronger cards... Is anyone even listening?</description><item><guid>https://100plans.itch.io/card-to-conquer/devlog/1507159/where-are-my-bundles-patch-v022</guid><title>Where are my bundles?! [Patch v0.2.2]</title><link>https://100plans.itch.io/card-to-conquer/devlog/1507159/where-are-my-bundles-patch-v022</link><pubDate>Fri, 01 May 2026 16:59:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>- Removed bundle and replaced with a starting deck - Added heal vfx - Fight music now plays from a random spot - Added visible upgrades on tokens while hovering over stash card - Added trigger type to...</p>]]></description></item><item><guid>https://100plans.itch.io/card-to-conquer/devlog/1505447/dragging-previews-and-traits-patch-v021</guid><title>Dragging, Previews and Traits [Patch v0.2.1]</title><link>https://100plans.itch.io/card-to-conquer/devlog/1505447/dragging-previews-and-traits-patch-v021</link><pubDate>Thu, 30 Apr 2026 09:12:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Dragging and Previews [0.2.1] Features - Added dragging instead of clicking on cards - Added preview on hover instead of selection - Added pause button - Added trait vfx for Sharpen, Brew, Coconut, Am...</p>]]></description></item><item><guid>https://100plans.itch.io/card-to-conquer/devlog/1493768/fight-stash-patch-v020</guid><title>Fight &amp; Stash [Patch v0.2.0]</title><link>https://100plans.itch.io/card-to-conquer/devlog/1493768/fight-stash-patch-v020</link><pubDate>Sun, 19 Apr 2026 10:55:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>- Added max turn count that auto-ends your game - Changed how max health is calculated for combos - Updated pass turn button - Revamped how the hand works - Added number placing and selecting (1-3 and...</p>]]></description></item><item><guid>https://100plans.itch.io/card-to-conquer/devlog/1481750/first-update-patch-v010</guid><title>First Update! [Patch v0.1.0]</title><link>https://100plans.itch.io/card-to-conquer/devlog/1481750/first-update-patch-v010</link><pubDate>Tue, 07 Apr 2026 13:59:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>- Added system for unlocking - Dhinki, Guild, Cacti and Befre enemy areas are now locked- Zengef is now locked - Added hero traits - Added a VFX for when heroes are affected by traits (pierce) - Added...</p>]]></description></item></channel></rss>